Mastering Unity 5.x by Alan Thorn

Mastering Unity 5.x by Alan Thorn from  in  category
Privacy Policy
Read using
(price excluding SST)
Author: Alan Thorn
Category: Engineering & IT
ISBN: 9781785884849
File Size: 81.52 MB
Format: EPUB (e-book)
DRM: Applied (Requires eSentral Reader App)
(price excluding SST)

Synopsis

Key FeaturesBecome a Unity master by creating a practical, in-depth game-development project with UnityUse advanced C# scripting to unlock the complete potential of Unity 5Use Version Control to Effectively Manage and Scale your workflowBook DescriptionDo you want to take the leap from being an everyday Unity developer to being a pro game developer? Then look no further! This book is your one stop solution to creating mesmerizing games with lifelike features and amazing gameplay.This book takes an in-depth focus on a practical project with Unity, building a first-person game with many features. Youll dive deep into the architecture of a Unity game, creating expansive worlds, interesting render effects, and other features to make your games special. You will create individual game components, use efficient animation techniques, and implement collision and physics effectively. Specifically, well explore optimal techniques for importing game assets, such as meshes and textures; tips and tricks for effective level design; how to animate and script NPCs; how to configure and deploy to mobile devices; how to prepare for VR development; and how to work with version control, and more.By the end of this book, youll have developed sufficient competency in Unity development to produce fun games with confidence.What you will learnExplore hands-on tasks and real-world scenarios to make a Unity horror adventure gameCreate enemy characters that act intelligently and make reasoned decisionsUse data files to save and restore game data in a way that is platform-agnosticGet started with VR developmentUse Navigation Meshes, Occlusion Culling, and the Profiler toolsWork confidently with GameObjects, Rotations, and TransformationsUnderstand specific gameplay features such as AI enemies, inventory systems, and level designAbout the AuthorAlan Thorn is a multidisciplinary game developer, author, and educator with industry experience of 17 years. He makes games for PC desktop, mobile, and VR. He founded Wax Lyrical Games and created the award-winning Baron Wittard: Nemesis of Ragnarok game, working as designer, programmer, and artist. He has written twenty-three technical books on game development and presented 19 video training courses. These cover game-play programming, Unity development, 3D modeling, and animation. He has worked in games education as a senior lecturer for Teesside University, a lead teacher for Uppingham School, and a visiting lecturer for the London South Bank University. He is currently the head of department for Games Design and Development at the National Film and Television School.Table of ContentsPreparation and Asset-ConfiguringLevel Design and StructurePlayer Controls - MovementPlayer Controls - Typing and HealthEnemies and Artificial IntelligenceProject Management and Version ControlPersistent Data - Load and Save Game StatesPerformance, Optimization, Mobiles, and More

Reviews

Write your review

Recommended