Swift 3 Game Development - Second Edition by Stephen Haney
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Author:
Stephen Haney
Category:
Engineering & IT
ISBN:
9781787122420
Publisher:
Packt Publishing
File Size:
9.23 MB
(price excluding SST)
Synopsis
Key FeaturesCreate and design games for iPhone and iPad using SpriteKit and Swift 3.0Learn the core fundamentals of SpriteKit game development and mix and match techniques to customize your gameThis step-by-step practical guide will teach you to build games from scratch using little-known tips and strategies for maximum funBook DescriptionSwift is the perfect choice for game development. Developers are intrigued by Swift 3.0 and want to make use of new features to develop their best games yet. Packed with best practices and easy-to-use examples, this book leads you step by step through the development of your first Swift game.This book starts by introducing SpriteKit and Swifts new features that can be used for game development. After setting up your first Swift project, you will build your first custom class, learn how to draw and animate your game, and add physics simulations.Then, you will add the player character, NPCs, and powerups. To make your game more fun and engaging, you will learn how to set up scenes and backgrounds, build fun menus, and integrate with Apple Game Center to add leaderboards and achievements. You will then make your game stand out by adding animations when game objects collide, and incorporate proven techniques such as the advanced particle system and graphics. Finally, you will explore the various options available to start down the path towards monetization and publish your finished games to the App Store.By the end of this book, you will be able to create your own iOS games using Swift and SpriteKit.What you will learnDeliver powerful graphics, physics, and sound in your game by using SpriteKitSet up the scene using the new capabilities of the scene editor and custom classesMaximize gameplay with little-known tips and strategies for fun and repeatable actionMake use of animations, graphics, and particles to polish your gameUnderstand the current mobile monetization landscape to choose the best option for your own situationIntegrate your game with Game Center so that your players can share their high scores and achievementsPublish your game to the App Store and enjoy people playing your gamesAbout the AuthorStephen Haney has written two books on iOS game development. He began his programming journey at the age of 8 years on a dusty, ancient laptop using BASIC. He has been fascinated with building software and games ever since. Now well versed in multiple languages, he enjoys programming as a creative outlet the most. He believes that indie game development is an art form-- an amazing combination of visual, auditory, and psychological challenges--rewarding to both the player and the creator.He enjoyed writing this book and sincerely hopes that it directly furthers your career or hobby.Table of ContentsDesigning Games with SwiftSprites, Camera, Action!Mix in the PhysicsAdding ControlsSpawning Enemies, Coins, and Power-upsGenerating a Never-Ending WorldImplementing Collision EventsPolishing to a Shine - HUD, Parallax Backgrounds, Particles, and MoreAdding Menus and SoundsStanding Out in the Crowd with Advanced FeaturesChoosing a Monetization StrategyIntegrating with Game CenterShip It! Preparing for the App Store and Publication
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