Augmented Reality by Fouad Sabry

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Author: Fouad Sabry
Category: Engineering & IT
ISBN: 6610000379170
File Size: 0.00 MB
Format: EPUB (e-book)
DRM: Applied (Requires eSentral Reader App)
(price excluding SST)

Synopsis

What Is Augmented Reality

Augmented reality (AR) is an interactive experience of a real-world environment in which the objects that reside in the real world are enhanced by computer-generated perceptual information. This enhancement can sometimes take place across multiple sensory modalities, including visual, auditory, haptic, somatosensory, and olfactory. Augmented reality (AR) is also known as mixed reality (MR). The term "augmented reality" (AR) refers to a system that combines real and virtual worlds, allows for interaction in real time, and accurately registers virtual and real things in three dimensions. The information that is superimposed on the sensory experience may either be useful or detrimental. This experience is so expertly integrated into the fabric of the actual world that it gives the impression of being an immersive component of the setting in which it is taking place. To put it another way, augmented reality modifies an individual's continuing perception of a real-world environment, while virtual reality totally replaces an individual's real-world environment with a simulated one. Mixed reality and computer-mediated reality are similar to augmented reality, although the concepts have essentially become synonymous with one another.

How You Will Benefit

(I) Insights, and validations about the following topics:

Chapter 1: Augmented reality

Chapter 2: Virtual reality

Chapter 3: Wearable computer

Chapter 4: Mixed reality

Chapter 5: Head-mounted display

Chapter 6: Immersion (virtual reality)

Chapter 7: Projection augmented model

Chapter 8: 3D user interaction

Chapter 9: Augmented learning

Chapter 10: Wikitude

Chapter 11: Virtual touch screen

Chapter 12: Nokia Point and Find

Chapter 13: Optical head-mounted display

Chapter 14: Tango (platform)

Chapter 15: Smartglasses

Chapter 16: Windows Mixed Reality

Chapter 17: Microsoft HoloLens

Chapter 18: Industrial augmented reality

Chapter 19: VR positional tracking

Chapter 20: Virtual reality in primary education

Chapter 21: Commercial augmented reality

(II) Answering the public top questions about augmented reality.

(III) Real world examples for the usage of augmented reality in many fields.

(IV) 17 appendices to explain, briefly, 266 emerging technologies in each industry to have 360-degree full understanding of augmented reality' technologies.

Who This Book Is For

Professionals, undergraduate and graduate students, enthusiasts, hobbyists, and those who want to go beyond basic knowledge or information for any kind of augmented reality.

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